Flick Soccer title Flick Soccer title text
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Phase 3A ยท UI Modernization

Flick Soccer

Choose your match, competition, editor, install tools, or version information.

v1.1.0 PWA Ready Offline Ready
Version 1.1.0 Hobbes Games Standalone Deployment

Version & Updates

v1.1.0

Phase 3.5 - Standalone Deployment

Flick Soccer is now prepared as an independent product with its own PWA identity, offline application shell, isolated save namespace, and dedicated-subdomain deployment package.

Version Description

Version 1.1.0 completes the first Standalone Deployment release: independent PWA identity, dedicated deployment configuration, stronger offline caching, isolated Flick Soccer saves, and automatic migration of existing local data.

Standalone Deployment Notes

  • Independent manifest identity, icons, splash behavior, and install experience.
  • Offline-first application shell for gameplay, editors, competitions, images, and sounds.
  • Dedicated flicksoccer.hobbesgames.com deployment configuration using relative paths.
  • Isolated local and IndexedDB save namespace with safe migration from the previous release.
  • Clean service-worker updates with old Flick Soccer caches removed automatically.

Update Available

A new installed-app version is ready. Save your match first, then apply the update.

Backup & Restore

Export your local custom data before major updates, import a previous backup on this device, or restore default local data for testing.

Phase 3B โ€ข Competition Modernization

League Mode

Build a custom season using the same tabbed, arrow-driven setup language created for Friendly Match.

v1.1.0

Create League Season

Add up to 30 teams. Use the same section flow as Friendly Match: Season, Teams, Rules, Review.

Season Setup

Choose the league size behavior and season length before building the team list.

Team Selection

Navigate teams with arrow selectors, add them to the season, then tap a card to assign human control.

Select a team and press Add Team.

League Match Rules

These options are applied to every playable league fixture. COM-only fixtures are simulated using team difficulty.

League Review

Confirm the selected teams and match rules before creating the season.

League Overview

Home KitHome
Kit colors
Tap body or trim swatches to change colors
Away KitAway
Kit colors
Tap body or trim swatches to change colors
Home Formation4-3-3
4-3-3
Away Formation4-3-3
4-3-3

Weather and kit colors are selected before each playable league match. COM-only fixtures are simulated and shown in Recent Results.

Fixtures

Recent Results

Standings

Phase 3B โ€ข Competition Modernization

Cup Mode

Create knockout or group cups using the same tabbed, arrow-driven setup language as Friendly Match and League.

v1.1.0
World Cup 2026 logo

World Cup 2026 Template

Official-style groups, group ranking, knockout bracket, and neutral World Cup field options.

Custom Cup

Create a custom cup with up to 64 teams. Use the section flow: Format, Teams, Rules, Review.

Cup Format

Select the tournament structure, team pool, and number of human players.

Team Selection

Use arrow selectors to browse teams, then add them to the cup. Tap/double-tap selected teams to switch Human/COM.

Select a team and press Add Team.

Cup Match Rules

These options are applied to every playable cup fixture. Weather and colors are selected before each playable match.

Cup Review

Confirm format, team count, humans, and match rules before creating the cup.

Cup Manager

Home / Left KitHome
Kit colors
Tap body or trim swatches to change colors
Away / Right KitAway
Kit colors
Tap body or trim swatches to change colors
Home / Left Formation4-3-3
4-3-3
Away / Right Formation4-3-3
4-3-3

Cup matches advance one at a time. COM-only fixtures are simulated and winners advance automatically.

Current Matches

Recent Results

Phase 3C โ€ข Editor Modernization

Edit Teams & Boards

Use the modern Team Editor Studio with workflow selection, live previews, visual tabs, arrow selectors, color studio, logo studio, and review before save.

v1.1.0

Team Editor Studio

Start by choosing whether you want to edit an existing team or create a new club. The available options below update according to that workflow.

First Step Edit Team Browse an existing club or national team and update its identity, kits, defaults, and board.

Create Team Studio

Create a new club using the same modern editor structure as Edit Team: sections, live preview, arrow selectors, color studio, logo studio, and final review.

Live Team Preview
New
New Club Team Club Team
WhiteBlack
Formation4-3-3
COM LevelMedium
BoardClassic Wood
FieldNormal Grass

Build the new team profile before adding it to the available club teams.

General

New Team Identity

Use the same identity layout as Edit Team. Enter the club display name, then select any available club continent and country/league, or save it in Created Teams.

Appearance

Jersey / Piece Designer

Choose available colors, then set the default Body and Trim colors.

White / BlackNew team default kit
BodyWhite
TrimBlack

Available Color Locker

Gameplay

COM Level Defaults

Set the default COM difficulty for this new team.

Board

Board & Field Defaults

Choose the default board style and field type for this team.

Live Board PreviewClassic Wood โ€ข NormalBoard preset, field preset, colors, and background update instantly.

Board Appearance

Optional. PNG/JPG/WEBP, max 900 KB.
No image
Formation

Default Formation

This formation will be auto-selected first in Match Setup.

Logo

Logo Studio

Import an optional emblem and configure how it appears at the center of the field.

PNG/JPG/WEBP, max 500 KB.
No emblem
Save

Review Before Create

TeamNew Club Team
DestinationExisting country league
Formation4-3-3
COM LevelMedium
BoardClassic Wood
FieldNormal Grass

Phase 3A โ€ข 1.0.4D3 Fix 2

Match Setup

Build your match step by step with cleaner cards, grouped options and a final review before kickoff.

Wizard Setup

Choose Teams

Build the match visually: select teams, edit the jersey directly, and choose formations from mini pitch cards.

Home TeamVSAway Team
Player 1

Home Team

โ˜…โ˜…โ˜…โ˜†โ˜† Medium default COM level
Team Type
Continent
Country / League
Browse teams
Home Kit
Kit colors
Tap shirt body or trim to edit colors
Formation 4-3-3
Default formation: 1-4-3-3
Player 2

Away Team

โ˜…โ˜…โ˜…โ˜†โ˜† Medium default COM level
Control
Team Type
Continent
Country / League
Browse teams
Away Kit
Kit colors
Tap shirt body or trim to edit colors
Formation 4-3-3
Default formation: 1-4-3-3

Stadium & Ball

Choose board, field, weather, effects and ball style.

Classic Wood / Normal

Clear weather โ€ข Effects ON

Home team default board: Classic Wood / Normal
Ball Style
Board Style
Field Type
Weather

Gameplay Options

Enable assists, special shots, goalkeeper movement and sound using modern option cards.

Goalkeeper Mode
Manual keeper movement before flicking.
Game Level
Balanced COM behavior.
GK Reaction
How quickly the reactive keeper starts moving after the shot.
GK Speed
How fast the reactive keeper slides across the goal.
P2 team default: โ˜…โ˜…โ˜…โ˜†โ˜† Medium

Match Rules

Configure win condition, timer, fouls and cards. Border behavior remains selected in Stadium.

๐ŸWin Condition
Win Condition
Score Target
Time Limit
โฑ๏ธTurn Timer
Turn Time
๐ŸŸจDiscipline

Review & Start

Confirm your selections before kickoff.

Player 1VSPlayer 2
Formations-
Stadium-
Weather-
Gameplay-
Rules-
Show Rules

Drag from the ball backward, then release. The current team always shoots the ball from where it fully stops.

  • Ball starts at center field.
  • Teams alternate shooting.
  • Play from where the ball comes to a complete stop.
  • Goal only counts when the ball fully crosses the goal line.
  • Borders OFF: ball out gives opponent the shot from the exit point.
  • Borders OFF: 3 outs = yellow warning; next 3 outs = red.
  • Borders ON: ball bounces and stays in play.
  • Optional foul/card rules: touching/clicking an opponent piece creates fouls when enabled.
  • Goalkeeper Movement Manual: before the shooter touches the ball, the defending opponent may move their own goalkeeper inside the goalie box.
  • Goalkeeper Movement COM: the defending goalkeeper automatically reads shot lanes before the shot.
  • Reactive COM Keeper: the goalkeeper reacts while the ball is traveling; reaction and speed depend on selected difficulty/options.
  • Game Level affects COM goalkeeper reaction, prediction, mistakes, curve awareness, and bank-shot awareness.
  • Player 2 can be Human or COM. In COM mode, Player 2 chooses an automatic shot using game level for timing, power, and accuracy.
  • Manual foul rule: if the defender moves the goalkeeper after the shooter has touched the ball to start the flick, it is a red-card foul and penalty.
  • Red removes one random active piece from the fouling player and resets that foul count.

Coin Toss

Choose Player 1's coin side. Player 2 gets the opposite side.

Player 1 Blue Pick a side
?
Player 2 Red Waiting
Select Heads or Tails to begin.
BluePLAYER 1
0
0โšฝ0
Blue shoots
Score target: 7
โ˜€Clear
0
RedPLAYER 2
PLAYER TURN
Flick Soccer
GOAL!
0 - 0
๐ŸŒ€CurveOff
โšกVolleyOff
๐ŸŽฏAimOff
๐ŸงคKeeperOff

Controls

Recent actions

Shot Controls

Curve
No curve selected
Volley
COM Goalie
Reading lane...