Flick Soccer
Choose your match, competition, editor, install tools, or version information.
Version & Updates
Phase 3.5 - Standalone Deployment
Flick Soccer is now prepared as an independent product with its own PWA identity, offline application shell, isolated save namespace, and dedicated-subdomain deployment package.
Version Description
Version 1.1.0 completes the first Standalone Deployment release: independent PWA identity, dedicated deployment configuration, stronger offline caching, isolated Flick Soccer saves, and automatic migration of existing local data.
Standalone Deployment Notes
- Independent manifest identity, icons, splash behavior, and install experience.
- Offline-first application shell for gameplay, editors, competitions, images, and sounds.
- Dedicated
flicksoccer.hobbesgames.comdeployment configuration using relative paths. - Isolated local and IndexedDB save namespace with safe migration from the previous release.
- Clean service-worker updates with old Flick Soccer caches removed automatically.
Update Available
A new installed-app version is ready. Save your match first, then apply the update.
Backup & Restore
Export your local custom data before major updates, import a previous backup on this device, or restore default local data for testing.
Phase 3B โข Competition Modernization
League Mode
Build a custom season using the same tabbed, arrow-driven setup language created for Friendly Match.
Create League Season
Add up to 30 teams. Use the same section flow as Friendly Match: Season, Teams, Rules, Review.
Season Setup
Choose the league size behavior and season length before building the team list.
Team Selection
Navigate teams with arrow selectors, add them to the season, then tap a card to assign human control.
Select a team and press Add Team.
League Match Rules
These options are applied to every playable league fixture. COM-only fixtures are simulated using team difficulty.
League Review
Confirm the selected teams and match rules before creating the season.
League Overview
Weather and kit colors are selected before each playable league match. COM-only fixtures are simulated and shown in Recent Results.
Fixtures
Recent Results
Standings
Phase 3B โข Competition Modernization
Cup Mode
Create knockout or group cups using the same tabbed, arrow-driven setup language as Friendly Match and League.
World Cup 2026 Template
Official-style groups, group ranking, knockout bracket, and neutral World Cup field options.
Custom Cup
Create a custom cup with up to 64 teams. Use the section flow: Format, Teams, Rules, Review.
Cup Format
Select the tournament structure, team pool, and number of human players.
Team Selection
Use arrow selectors to browse teams, then add them to the cup. Tap/double-tap selected teams to switch Human/COM.
Select a team and press Add Team.
Cup Match Rules
These options are applied to every playable cup fixture. Weather and colors are selected before each playable match.
Cup Review
Confirm format, team count, humans, and match rules before creating the cup.
Cup Manager
Cup matches advance one at a time. COM-only fixtures are simulated and winners advance automatically.
Current Matches
Recent Results
Phase 3C โข Editor Modernization
Edit Teams & Boards
Use the modern Team Editor Studio with workflow selection, live previews, visual tabs, arrow selectors, color studio, logo studio, and review before save.
Team Editor Studio
Start by choosing whether you want to edit an existing team or create a new club. The available options below update according to that workflow.
Create Team Studio
Create a new club using the same modern editor structure as Edit Team: sections, live preview, arrow selectors, color studio, logo studio, and final review.
New Team Identity
Use the same identity layout as Edit Team. Enter the club display name, then select any available club continent and country/league, or save it in Created Teams.
Jersey / Piece Designer
Choose available colors, then set the default Body and Trim colors.
Available Color Locker
COM Level Defaults
Set the default COM difficulty for this new team.
Board & Field Defaults
Choose the default board style and field type for this team.
Board Appearance
Default Formation
This formation will be auto-selected first in Match Setup.
Logo Studio
Import an optional emblem and configure how it appears at the center of the field.
Review Before Create
Phase 3A โข 1.0.4D3 Fix 2
Match Setup
Build your match step by step with cleaner cards, grouped options and a final review before kickoff.
Choose Teams
Build the match visually: select teams, edit the jersey directly, and choose formations from mini pitch cards.
Home Team
Away Team
Stadium & Ball
Choose board, field, weather, effects and ball style.
Classic Wood / Normal
Clear weather โข Effects ON
Gameplay Options
Enable assists, special shots, goalkeeper movement and sound using modern option cards.
Match Rules
Configure win condition, timer, fouls and cards. Border behavior remains selected in Stadium.
Review & Start
Confirm your selections before kickoff.
Show Rules
Drag from the ball backward, then release. The current team always shoots the ball from where it fully stops.
- Ball starts at center field.
- Teams alternate shooting.
- Play from where the ball comes to a complete stop.
- Goal only counts when the ball fully crosses the goal line.
- Borders OFF: ball out gives opponent the shot from the exit point.
- Borders OFF: 3 outs = yellow warning; next 3 outs = red.
- Borders ON: ball bounces and stays in play.
- Optional foul/card rules: touching/clicking an opponent piece creates fouls when enabled.
- Goalkeeper Movement Manual: before the shooter touches the ball, the defending opponent may move their own goalkeeper inside the goalie box.
- Goalkeeper Movement COM: the defending goalkeeper automatically reads shot lanes before the shot.
- Reactive COM Keeper: the goalkeeper reacts while the ball is traveling; reaction and speed depend on selected difficulty/options.
- Game Level affects COM goalkeeper reaction, prediction, mistakes, curve awareness, and bank-shot awareness.
- Player 2 can be Human or COM. In COM mode, Player 2 chooses an automatic shot using game level for timing, power, and accuracy.
- Manual foul rule: if the defender moves the goalkeeper after the shooter has touched the ball to start the flick, it is a red-card foul and penalty.
- Red removes one random active piece from the fouling player and resets that foul count.
Coin Toss
Choose Player 1's coin side. Player 2 gets the opposite side.